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https://w.atwiki.jp/xboxonescore/pages/231.html
Styx:Master of Shadows 項目数:33 総ポイント:1000 難易度:☆☆☆☆☆ Goblin-tossing Kill an enemy with an aerial kill空中キルで敵を殺す 15 Unquenched thirst Drink 20 vials of amber琥珀の薬を20本服用する 15 Watch out below! Kill two or more enemies by making a chandelier drop on themシャンデリアを頭上から落として2人以上の敵を殺す 15 Army of clones Create 30 clonesクローンを30体、作成する 15 Expendable Let 15 clones dieクローンを15体、殺す 15 Dodge this Kill an enemy who was bound by a cloneクローンに捕まえさせた敵を殺す 15 Wrong turn Kill an enemy with a covered killカバーキルで敵を殺す 15 Goblin snack Give an orc one of your clones to eatオークにクローンを食べさせる 15 My precious Gather all the treasures全ての宝物(=遺物Relic)を集める 90 Born in the shadow Extinguish 30 torches30個トーチを消す 15 Sudden silence… Kill 50 enemies without making noise音を立てずに50人の敵を殺す 30 Dose of his own medicine Kill a torturer in a duelデュエルで拷問官を殺す 30 Outstanding duelist Kill 20 enemies in duelデュエルで20人敵を殺す 30 Music Lover You looked at the World Tree a bit too long …あなたは世界樹をちょいと長く見ましたね 15 Tidy up your room! No body found during a mission一度も死体を発見されることなく1つのミッションをクリアする 15 Suicide mission Eliminate a guard with a booby trapped cloneクローンを罠に潜ませて敵を殺す 30 Reminiscences Finish the introductionイントロダクションをクリアする 15 Akenash s Atrium Finish Mission 1ミッション1をクリアする 15 Master key Finish Mission 2ミッション2をクリアする 15 Deliverance Finish Mission 3ミッション3をクリアする 15 The creator Finish Mission 4ミッション4をクリアする 15 The architect Finish Mission 5ミッション5をクリアする 15 Conflagration Finish Mission 6ミッション6をクリアする 15 Renaissance Finish Mission 7ミッション7をクリアする 90 Passkey Unlock 20 doors20個のドアを解錠する 15 Sticky-fingered Pick pocket 15 guards15人の衛兵からスリを行う 90 Great power... Unlock all skills全スキルをアンロックする 90 Pretentious Do not use any item during a mission一切のアイテムを使用せずに1つのミッションをクリアする 30 Sharpshooter Kill more than 40 guards with throwing knivesナイフ投げで40人以上の衛兵を殺す 30 Serial killer Eliminate 200 enemies敵を200人抹殺する 30 Unseen, unknown Unlock the Insignia of the Shadow for each mission全てのミッションで”Shadow”の勲章をアンロックする 100 Indigestion Kill an enemy by poisoning the food食料に毒を盛って敵を殺す 15 Like looking through a wall Manage to disable three guards, or more, inside a clone s smoke bombクローンのスモークボムで3人以上の衛兵を煙に巻く 30
https://w.atwiki.jp/mountandblade/pages/50.html
qstr_Next_Page|Next Page qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Continue...|Continue... qstr_Who_do_you_wish_to_s|Who do you wish to support? qstr_{s1}|{s1} qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Hold_This_Position|Hold This Position qstr_Follow_Me|Follow Me qstr_Charge|Charge qstr_Advance|Advance qstr_Fall_Back|Fall Back qstr_Stand_Closer|Stand Closer qstr_Spread_Out|Spread Out qstr_Stand_Ground|Stand Ground qstr_Dismount|Dismount qstr_Use_Any_Weapon|Use Any Weapon qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Us|Us qstr_Enemies|Enemies qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Allies|Allies qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_the_adven|Go back to the adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_{reg0?+ }{reg0}|{reg0?+ }{reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_{reg0}|{reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_denar|Wealth {reg0} denars qstr_Inventory _{reg0}_de|Inventory {reg0} denars qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_{reg3?+ }{reg0}|{reg3?+ }{reg0} qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_{s3}^{s1}_production|{s3}^{s1} production for {s2} {reg0} qstr_{s1}_of_{s3}_was_def|{s1} of {s3} was defeated in battle but managed to escape. qstr_+{reg1}_to_party_mor|+{reg1} to party morale qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory qstr_Move_here|Move here qstr_View_notes|View notes qstr__{s61}| {s61} qstr_ERROR _More_than_15_|ERROR More than 15 trade routes are given for {s1}. qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded qstr_killed|killed qstr_wounded|wounded qstr_{reg3?{reg3} }_{s1}_|{reg3?{reg3} } {s1} ({s2}) qstr_{s0}_{reg3?{reg3} }_|{s0}, {reg3?{reg3} } {s1} ({s2}) qstr_{s0}^{reg3?{reg3} }_|{s0}^{reg3?{reg3} } {s1} ({s2}) qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_None|None qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Enemies_spotted_near|Enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}. qstr_{s1}_is_chosen_as_th|{s1} is chosen as the marshall of {s2}. qstr_{s1}_is_the_new_mars|{s1} is the new marshall of {s2}. qstr_{s1}_decided_to_do_n|{s1} decided to do nothing. qstr_{s1}_decided_to_gath|{s1} decided to gather army. qstr_{s1}_decided_to_besi|{s1} decided to besiege {s2}. qstr_{s1}_decided_to_raid|{s1} decided to raid {s2}. qstr_{s1}_decided_to_atta|{s1} decided to attack {s2}. qstr_{s1}_decided_to_attac|{s1} decided to attack enemies around {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}. qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in wilderness and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your|{s6} has joined your party qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Infantry__{reg1}_|Infantry ({reg1}) qstr_Archers__{reg2}_|Archers ({reg2}) qstr_Cavalry__{reg3}_|Cavalry ({reg3}) qstr_{reg4}|{reg4} qstr_{reg5}|{reg5} qstr_{reg6}|{reg6} qstr_{reg7}|{reg7} qstr_{reg8}|{reg8} qstr_{reg9}|{reg9} qstr_{reg10}|{reg10} qstr_{reg11}|{reg11} qstr_{reg12}|{reg12} qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s4}_is_in_{s5}|{s4} is in {s5} qstr_{s1}_is_infested_by_|{s1} is infested by bandits. qstr_nowhere|nowhere qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s7}_{s8}|{s7}, {s8} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s9}_{s10}|{s9}, {s10} qstr_{s11}_and_{s12}|{s11} and {s12} qstr_{s11}_{s12}|{s11}, {s12} qstr_{s5}_is_ruled_by_{s6|{s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^{s5} is at war with {s12}. qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}. qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{s57}_{s58}|{s57}, {s58} qstr_{reg3?She He}|{reg3?She He} qstr_^{s59}|^{s59} qstr_{reg6? {reg4?{s54}_i|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59} qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s50}|{s50} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 25%. qstr_School|School qstr_A_shool_increases_th|A shool increases the loyality of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the villages send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_Log_entry_{reg3} _ty|Log entry {reg3} type {reg4} qstr_Center _{s4}|Center {s4} qstr_Troop _{s4}|Troop {s4} qstr_Lord _{s4}|Lord {s4} qstr_Ally_party_is_presen|Ally party is present qstr_{s4}_is_present_at_e|{s4} is present at event qstr_Event_#{reg5}_type_{|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to troop object = {reg7} qstr_Event_#{reg5}_type_{r|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to center object faction = {reg7} qstr_Event_#{reg5}_type_{re|Event #{reg5}, type {reg6}, time {reg8} player's kingdom relation to faction object = {reg7} qstr_Event_#{reg5}_type_{reg|Event #{reg5}, type {reg6}, time {reg8}. No relevant kingdom relation qstr_Event_#{reg5}_type_{reg6|Event #{reg5}, type {reg6}, time {reg8}. Player unaffiliated qstr_Elapsed_hours _{reg7|Elapsed hours {reg7} qstr_Reputation_type _{s1|Reputation type {s15} qstr_Entries_up_to_#{reg5|Entries up to #{reg5} skipped qstr_Cannot_leave_now.|Cannot leave now. qstr_Tutorial|Tutorial qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_{s4} _M{reg3}_2M{reg|{s4} M{reg3}, 2M{reg4}, PC{reg5}, 2PC{reg6}, PM{reg7} qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_the_{reg3?d|You were the {reg3?daughter son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate. qstr_You_were_a_child_of_|You were a child of the steppe, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you rode the great steppes on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman man}. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr___| - qstr__| qstr__+| + qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg6}|^Wage debt -{reg6} qstr_Current_party_morale|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +50^Party size {s2}{reg1}^Leadership {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5} qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_No_one|No one qstr_{s9}{s10}^Current_st|{s9}{s10}^Current state {s11}^Marshall {s12}^Since the last offensive {reg1} hours^Offensive maximum followers {reg2}^^ qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_none|none qstr_{s5}_and_{s6}|{s5} and {s6} qstr_{s5}_{s6}|{s5}, {s6} qstr_Renown _{reg2}.^Hono|Renown {reg2}.^Honour rating {reg3}.^Friends {s8}.^Enemies {s6}.^{s9} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_are_a_lord_of_{s|You are a lord of {s8}.^{s9} qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are ^^Base size +10^Leadership {s2}{reg1}^Charisma {s3}{reg2}^Renown {s4}{reg3}^TOTAL {reg5} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{s2}^{s4} _{reg1}__{|{s2}^{s4} {reg1} ({s3}) qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_paid_{reg3}_of_y|You paid {reg3} of your {reg4} denars to your men. You have {reg5} denars left. qstr_Your_debt_to_your_me|Your debt to your men amounted to {reg3} denars, however you only had {reg4}. Unpaid sum of {reg5} denars is added as debt. Your party loses morale. qstr_This_week_s_wages _{|This week's wages {reg6} denars^Earlier debts {reg2} denars^Total payment {reg3} denars^Current wealth {reg4} denars^^{s1} qstr_Villagers|Villagers qstr_You_have_encountered|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_were_victorious!|You were victorious! qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_{s17}|{s17} qstr_Enemy_starting_stren|Enemy starting strength {reg7} qstr_Victory_comment._Pla|Victory comment. Player was alone qstr_Ordinary_victory_com|Ordinary victory comment. The player provided at least 40 percent forces. qstr_Player_participation|Player participation comment. The enemy had at least 1k starting strength. qstr_No_victory_comment._|No victory comment. The battle was small, and the player provided less than 40 percent of allied strength qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. Your lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__You_see_the_banner_| You see the banner of {s7} over the castle gate. qstr__This_castle_seems_t| This castle seems to belong to no one. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__You_see_the_banner_o| You see the banner of {s7} over the town gates. qstr__The_townsfolk_here_| The townsfolk here have declared their independence. qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours. qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build. qstr_You_are_ready_to_att|You are ready to attack the walls at any time. qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance he would recognize you as the {lord/lady} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__{s3}__{reg9}_.| {s3} ({reg9}). qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_village|village qstr_town|town qstr_castle|castle qstr_{s0}|{s0} qstr_{s18}_{s0}|{s18}, {s0} qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assasins_beat_yo|The assasins beat you down and leave you for dead. . qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_You_are_at_{s2}.|You are at {s2}. qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr___{reg1}_denars_per_| ({reg1} denars per night) qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} denars from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_{s11}^{s12}|{s11}^{s12} qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_{s1}_s_Ship|{s1}'s Ship qstr_^{s3}_=_{reg1}{s1}|^{s3} = {reg1}{s1} qstr_^{s3}_=_{reg1}{s2}|^{s3} = {reg1}{s2} qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} denars per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_you|you qstr_Breaking_camp...|Breaking camp... qstr_Current_wealth _{reg|Current wealth {reg1} qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Party_has_nothing_to|Party has nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_{s1}_is_infested_by_b|{s1} is infested by bandits (at night). qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits (at night). qstr_{s1}_is_holding_a_to|{s1} is holding a tournament. qstr_You_pay_for_accommod|You pay for accommodation. qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_You_must_follow_{s1}|You must follow {s1}! qstr_You_must_follow_{s1}!|You must follow {s1}! This is your last warning! qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ca|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_suceeded_in_|we have suceeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal. qstr_{s6}_has_joined_your_|{s6} has joined your party. qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_Your_mission_is_comp|Your mission is complete, {s9} wants you to resume following his army until further notice. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_{s16}_{s17}|{s16}, {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us, I am not interested. qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_Prior_argument_effec|Prior argument effect {reg6}, rebellion chance {reg7} qstr_Rebellion_chance__30|Rebellion chance -30 from rival = {reg7} qstr_Consistency_check _{|Consistency check {reg10}/{reg11} qstr_Current_argument_eff|Current argument effect {reg6}, rebellion chance {reg7} qstr_Persuasion_effect _{|Persuasion effect {reg6}, rebellion chance {reg7} qstr_Personal_relation_ef|Personal relation effect {reg6}, rebellion chance {reg7} qstr_Rebellion_check _{re|Rebellion check {reg6} qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s9}_asked_you_to_ca|{s9} asked you to capture and loot {reg13} caravans so as to provoke a war with {s13}. qstr_{s9}_asked_you_to_cat|{s9} asked you to catch the three groups of runaway serfs and bring them back to {s4}, alive and breathing. He said that all three groups are heading towards {s3}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_You_chose_well_{sir/|You chose well, {sir/madam}. My lads know how to keep their word and earn their pay. qstr_Well_done_{sir/madam|Well done, {sir/madam}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear. qstr_We_are_at_your_servi|We are at your service, {sir/madam}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_will_not_be_diss|You will not be dissapointed {sir/madam}. You will not find better warriors in all Calradia. qstr_The_Guildmaster_of_{|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_Guildmaster_of_{s4}_|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_Guildmaster_of_{s4}_p|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guildmaster_of_{s|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_Guildmaster_of_{s10}|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} denars in return. qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of wheat. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_{s16}_{s15}|{s16}, {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {sir/madam}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {lord/lady}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{s3}_{s5}|{s3}, {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there.
https://w.atwiki.jp/bemani2sp/pages/2592.html
GENRE TITLE ARTIST bpm notes CLEAR RATE ROCKET BEATS TRIBAL MASTER NAPAKICK 130 794 ? 攻略・コメント Indigo Visionよりマシな縦連地獄で譜面を知らないとまず難落ちする。プレイ可能なCS8thにS乱がない・・・ -- 名無しさん (2020-10-08 15 51 22) 名前 コメント
https://w.atwiki.jp/retrogamewiki/pages/7848.html
今日 - 合計 - THE DOG MASTERの攻略ページ 目次 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 基本情報 [部分編集] ストーリー [部分編集] 攻略情報 [部分編集] Tips [部分編集] プチ情報 [部分編集] 関連動画 [部分編集] 参考文献、参考サイト [部分編集] 感想・レビュー 名前 コメント 選択肢 投票 役に立った (0) 2012年10月09日 (火) 16時41分49秒 [部分編集] ページごとのメニューの編集はこちらの部分編集から行ってください [部分編集] 編集に関して
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作詞:じーざすP 作曲:じーざすP 編曲:じーざすP 歌:鏡音リン・レン 翻譯:yanao 請取用翻譯者不要冒著被我發現然後詛咒一輩子的危險改動我的翻譯謝謝合作 MIDI MASTER!! Cut filter!! Pitch shifter!! Patch bay!! Voice Main Comp 9 1 G.E.N.FACT+12↑(上升) Left52 Exciter5k Right59 Reverb 轉OFF Accent 根據+PORTAMENTO 用 PITCH來WARRRRP!!! 換成LEN G.E.N.FACT+5↑(上升) Left to Right 那個人COMEBACK!! Right Left ES.1 6 9 ↑(上升)↓(下降)將Guitar給Phase BUS.1 BUS.2 COMP 敲擊 試著將LOW和HIGH變得KYUNKYUN。 乘上了Cut filter 跨在你的頭頂上 現在追過向前跑的 RUNNER不是剛剛好嗎-? YO Come again! 用最讚的KEY來調聲 Patch bay! Phone形狀是No No 在短暫的時間內享受Maniac Sound吧 我今天也放開了聲 成為10000色的DATA give me what tell me sad you don't know? 在midi海中 游泳吧 在逐漸衝過的Note之上 將全部的情景-view-逐漸吞沒 逐漸追過所有的人 令人著迷的LOOP MUSIC 一個 兩個 三個 四個 用合成器 來NICE CodeChange 五個 六個 七個 八個 PitchBend100↑(上升)100↓(下降) 播放 停止 轉換 回復 Delay 3rd 換成LEN G.E.N.FACT+2↑(上升) Right to Left 就這樣HERE WE GO!! 以Pitch shifter增生中 up TEMPO brush up中 自右耳經過內耳到達大腦率62% Possible! 那個Casting too much 精簡點吧!! 用個性決勝負的孩子? 將黃色水手服 黃色Hair 黃色的聲音都獨佔!! 我會用全力當你對手的啦! 高飛的Melody 經過計算 成為100000色的DATA give me what tell me sad you don't know? Program 銀色光 發出眩目光芒的 LED 將一切的景色 -scene-逐漸吞沒 追過一切的夜晚 將時間停下吧 ↑而上升 ↓而下降 →而迷惑 ←而引誘 雖然偶而會吵架但彼此的距離卻不會變得太遠 關於一直看著的你的事情忘了的很重要的事情 曾一直相視而笑的事情 曾一直手牽著手的事情 重疊上的兩道波形 成為1,000,000色的 DATA give me what tell me sad you don't know? 跳動聲戀愛著 以響至指尖的聲音 將一切的動作-motion-逐漸吞沒 逐漸追過一切的風 令人著迷的DANCE MUSIC Shining in the Melody 成為被淘汰的0色-透明無色-的DATA give me what tell me sad you don't know? 唱著最新SONG 一切逐漸回歸於0 逐漸回歸於一切的0 如果就是我們的How to的話現在,就不需要喘口氣了
https://w.atwiki.jp/thesimssocial/pages/96.html
名称 SimPhonic DJ Master Deck 費用 Lv 35000-Simoleons 設置材料 ? Drop relaxation, buzz, entertainment, metronome, groove, muse, sheet music タイトル 最低Lv 解放アイテム 消費エネルギー 報酬 Baby scratch - - 5 27 Forward backward scratch ? 2 Phat Beat, 2 Sound Sample 15 27 Tear scratch ? 2 Amplifier, 3 Buzz 30 28 Scribble scrath ? 3 Muse, 3 Sheet Music 35 28 Chirp scratch ? 4 Love, 3 Relaxation 40 29 Hydrophonic scratch ? 5 Plans, 4 Phat Beat, 1 Metronome 40 30 Flare scratch ? 6 Fury, 5 Entertainment, 2 Buzz 60 31 Twiddle scratch ? 7 Groove, 6 Amplifier, 3 Metronome 60 32 Orbit scratch ? 8 Muse, 7 Buzz, 4 Sheet Music, 2 Alien Toy 60 33 Euro scratch ? 10 Goodwill, 8 Phat Beat, 5 Amplifier, 3 Staff Paper 60 34
https://w.atwiki.jp/gamemusicbest100/pages/8159.html
夢現Re Master 機種:PC,PSV,PS4,NS 作曲者:難波研、濱田智之、椎名豪 開発元:工画堂スタジオ、しまりすさんちーむ 発売元:工画堂スタジオ 発売年:2019 概要 『白衣性恋愛症候群』や『白衣性愛情依存症』といったガールズラブ作品を制作したしまりすさんちーむが手掛けるアドベンチャーゲーム。 ゲーム制作会社を舞台とした“キラ☆ふわガールズラブゲーム制作会社アドベンチャー”でゲーム制作に関わる人物たちの物語を描く。 BGMは『白衣性愛情依存症』を担当した難波研氏が担当。ボーカル曲は濱田智之氏と椎名豪氏が作曲している。 サントラはパッケージPC限定版に付属。 2020年にはスピンオフのリズムゲーム『夢現Re Idol ~大鳥あいのキャラが主人公として薄すぎる件について』および、 後日談を描いた正統続編の『夢現Re After』が発売された。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Place of promise 作:濱田智之編:悠木真一 オープニングテーマ歌:柿沼雅美 Place of promise(piano arrange1) 難波研 Place of promise(piano arrange2) 愛しき新しい場所 大鳥あいのテーマ 静かに閉ざす心のドア 柳谷こころのテーマ 彼女にだけ視えているその先 無限堂さきのテーマ バナナがあれば世は事もなし 太刀花ななのテーマ My little place マリー・マーラーのテーマ 気品と色香と仄かな酒息 醍醐ほのかのテーマ 行かねばならんこの散歩日和よ ばな子のテーマ mistake 語らいの夜 やくそくのばしょ bugとnoiseの不快な抑圧 遊びで仕事な彼女たちの日常 外に飛び出せ!休みの日 悲歎の涙 暖かい気持ち 黒と赤で満ち溢れた世界 花(piano arrange1) 花(piano arrange2) 懐かしい街 作:椎名豪編:濱田智之 エンディングテーマ1歌:今井麻美 2019年474位 花 濱田智之 エンディングテーマ2歌:安月名莉子 サウンドトラック 工画堂スタジオ 夢現Re Master(限定版) サントラが付属。
https://w.atwiki.jp/vipdetyuuni/pages/2440.html
プロフィール 性別 男 名前 年齢 21歳 属性 近距離系 誕生日 3月3日 身長 177cm 体重 72kg 趣味 ランニング 好き 廃墟巡り 嫌い 思考停止、逃走 概要 放浪する喧嘩屋。 ただ、喧嘩してばかりであまり金は奪わないため普段から空腹に苦しんでいる。 嫌いなのは思考停止と逃げることで、ただでさえ短い人生の中で、思考停止という無駄な時間は一切いらないという考えを持つ。 容姿 つんつんの金髪 顔立ちは整っているが目つきがあまりよくない。 服装は黒のレザージャケットに赤色のシャツ、細身のジーンズ。 靴は黒い革靴 経歴 戦争で元いた国が滅び、逃げて居場所を失った。 家族を目の前で殺され、逃げたところで友人に助けを求められるがその時は普通のこどもでしか無かった彼は、どうすることも出来なかった。 だが、それでも助けようと思った。そこで能力が覚醒する。 圧倒的な加速を可能にする能力。相手は銃を持っているが勝てるかもしれない。 しかし、その時青年の頭をよぎった考えは、これさえ使えば絶対に逃げ切れる、というものだった。 恐怖と殺意に負け、少年は友人を置いて一人逃げ、そしてそれを今でも悔いながら居場所を探して逃げ続けている。 SKILL 【QUICK&SLOW】 究極の瞬発力を誇る事が出来る。 マックススピードは、動体視力に優れる者でも視認に困るレベル。 しかし連続して速度を保てるのは3レスまで。 また、急加速、急停止が可能であり其れにより攻撃にキレが生じている。 その為、一撃の重さよりも、数を重ねる方が向いている。 スペック:異様な瞬発力を支える下半身、格闘の心得(達人ではない) 遅すぎるんだよ、何もかもが
https://w.atwiki.jp/cotlostidols/pages/46.html
Jason, Master of Shadows アビリティ ギア 短評 アビリティ アビリティ Lv 種類 説明 Night Vision 10 ◯ Jason, Master of ShadowsのDPSが100%増加 Subtle Deflection 25 ◇ モンスターがJason, Master of Shadows以外のキャラを優先して狙うようになる Crouching Jason, Hidden Jason 50 ◯ Jason, Master of ShadowsのDPSが100%増加 X-Ray Vision 75 ◯ Jason, Master of ShadowsのDPSが100%増加 Use the Force 100 ◯ Jason, Master of ShadowsのDPSが150%増加 Ambush 150 ◇ Jason, Master of Shadowsと同列のキャラが攻撃を受けている時、JasonのDPSが400%増加 Red Bandana 200 ◯ 200Lv以降、Jason, Master of ShadowsのDPSが25Lv毎に4倍ずつ増加 ◯…自己バフ ◇…フォーメーションアビリティ △…アクティブスキル ギア 装備 レア度 説明 ゴーグル コモン Jason, Master of ShadowsのDPSが25%増加 アンコモン Jason, Master of ShadowsのDPSが50%増加 レア Jason, Master of ShadowsのDPSが100%増加 エピック Jason, Master of ShadowsのDPSが400%増加 レジェンダリー(Lv1) Jason, Master of ShadowsのDPSが800%増加Emo Werewolfがフォーメーション内に居る時、総DPSが100%増加※ 金エピック Jason, Master of ShadowsのDPSが600%増加 金レジェンダリー(Lv1) Jason, Master of ShadowsのDPSが1,200%増加Emo Werewolfがフォーメーション内に居る時、総DPSが100%増加※ 刀 コモン ゴールドボーナスが10%増加 アンコモン ゴールドボーナスが25%増加 レア ゴールドボーナスが50%増加 エピック ゴールドボーナスが100%増加 レジェンダリー(Lv1) ゴールドボーナスが200%増加フォーメーションが攻撃を受けている時、ゴールドボーナスが100%増加※ 金エピック ゴールドボーナスが150%増加 金レジェンダリー(Lv1) ゴールドボーナスが300%増加フォーメーションが攻撃を受けている時、ゴールドボーナスが100%増加※ ケープ コモン 総DPSが5%増加 アンコモン 総DPSが10%増加 レア 総DPSが15%増加 エピック 総DPSが40%増加 レジェンダリー(Lv1) 総DPSが80%増加Ambushの効果が100%増加※ ※印はレジェンダリーギアの追加効果 Lv増加と共に効果が倍々になる 短評 アタッカー寄りのアビリティを多く持つが、少々扱いづらい。The Shadow QueenのThe Shadow Masteredアビリティ発動条件となるキャラである。 Subtle Deflectionは自分がモンスターから狙われにくくなる効果を持つ。最前列のスロットが複数あるオブジェクティブでは、盾役に攻撃を集中させるのに役立つ。 AmbushはJason, Master of Shadowsと同列のキャラが攻撃を受けている時に発動する。発動を狙う場合は、自キャラを最前列に置く事が基本となる。モンスターを瞬殺する事が基本のアイドル稼ぎプレイとは相性が悪い。
https://w.atwiki.jp/prctice/pages/13.html
クラブマスターから一言 ここに訪問してくださっている皆様 こんにちわw ALICE INCHEINSのマスター マリアベルですw<マリベルとお呼び下さいなv クラブを作った頃の事を説明しましょうw クラブを作ったのは・・・実話私では・・・ないのですw 私のリアル友である【リサレイヤ】という子が 以前 マスターを勤め? このクラブを作りました。 マスターが 放置状態になってしまったため、副マスターを務めていた私が、急遽マスターになることになりました; 初期マスター リサレイヤが 放置状態になってしまった事は、クラメン達には 申し訳ないと思っています。 本当に すみませんでしたm(_ _)m まだ先のことですが、来年から私は 仕事決まり次第 マスターの役目を果たせない状態になります。 まぁ・・・放置状態?になります。 ですが、引退するつもりは ありません。 長休日には 戻ってくるので ご安心をw 皆 優しい方ばっかりで、 これから加入したい!って人でも 安心して入ることができます。 是非 加入したいって方は ご報告 よろしくお願い致します(*^□^*)> クラブHPを作ってくださった★LKL様★ ありがとうございますw いろいろと大変だと思いますが、今後とも よろしくお願いしますねw 頼りないマスターですが、やれることは ちゃんとやります☆ そんなこんなで これからも よろしくお願い致しますm(_ _)m 管理人からの一言 こんな所でホームページ開いてるけど管理人=マスターじゃぁ無いんですよ。実際はクラブの中でも下っ端でレベルも上の二方 にまったく追いついていないのが現状なのですよ(泣)。廃人になるほどログインしていれば別なんだけどな… 始めたのも遅かったので追いつくのは無理です。レベル上げだけが楽しみではないので程よく楽しんでいます。 このサイトに関する質問は私に、クラブに関する質問はマスターさんやサブマスターさんによろしく。 Topへ